Microsoft Kinects with Audience…Finally

Original post date 11/29/11

With the Christmas shopping season fully upon us, Microsoft’s Kinect motion-sensing game device is expected to be at the top of the gift list for many consumers. Last year, Microsoft sold 1 million Kinect devices for its Xbox 360 in 10 days, and in a recent poll it was at the top of the wish list for children 13 and older. But what you might not expect is that some of those orders are going to be coming from businesses.

Early this month, Microsoft launched Kinect for Windows SDK with a brilliant, new ad called “Kinect Effect.

The Kinect Effect TV Ad

Microsoft is pushing Kinect hardware for Windows SDK for business applications.  As staff writer Jason Kennedy from PCWorld states: “SDK will make it possible for programmers and dreamers from the world over to tinker with the system and make it do things Microsoft hadn’t thought of, and push the development of NUI [natural user interfaces] to the next level.”

What is noteworthy about the Kinect Effect ad is what it took for Microsoft to make it. Six years ago, in an interview with CMO magazine, Microsoft CEO Steve Ballmer confessed to a problem long known by many consumers of Microsoft products:

During Microsoft’s climb to the top of the software industry, rapid-fire product cycles often happened without much front-end input from the folks in marketing. Engineers would develop new software, pack it with bells and whistles, decide on an acceptable number of bugs and toss it over to marketing for a press release and a launch event.”

At the time, Microsoft had set out to change that course through an expansive and expensive relationship marketing initiative. Internally, it aligned marketing with product groups, created a “mea culpa” marketing campaign to reach out to past customers, and targeted loyalists hoping to turn them into advocates.

But because of its past transgressions, and a perception that many of its products were “necessaries” with little to pique the desire of consumers, Microsoft struggled with finding an ignition point, or something to connect customers with the brand and ignite their passions.

Well, those days appear to be over. With the Kinect Effect, the tech titan proves that it can be relevant, even desirable, with a campaign that is expansive, inspiring and incredibly human. The campaign asks audiences to dream about how they might use Kinect by inspiring them with images of people playing air instruments, a doctor flipping through X-rays, and a student deconstructing DNA with only hand motions.

The expansiveness of the idea allows Microsoft to reach, and hopefully inspire, all three of its targeted audiences, including consumers/users, businesses and developers.  Any one group can have the dream, but all three are needed for it to become reality.

Perhaps the most significant point of the ad is that it’s proof that the relationship marketing effort was a success, Microsoft now understands the strategic importance of the “front end” as Ballmer calls it.  Five years ago the message of the commercial would of been about the “bells and whistles” of the Kinect device.  This ad is an elegant and visually stimulating vision of what Kinect can enable, the virtually unlimited imagination of dreamers.

If Microsoft can continue to build this connection with the customer while retail store openings roll-out into 2012, it could transition itself from the company that makes the “have to have” product to the company that is the “want to have” brand.

Apple’s Biggest Innovation – The Swipe?

Years from now, will we look back and realize that Apple’s biggest innovation was not device, but rather a physical gesture?

The right-to-left swiping motion used with Apple devices to sort through photos or to navigate certain apps is quickly altering how we seek and absorb information.

David Payne, chief digital officer of Gannett & Co. Inc., parent company of USA Today, delivered this point eloquently at the 2012 Mid-Atlantic Marketing Summit. In his opening speech, he pointed out that the digital world changed when Apple introduced “touch” with the iPod and iPhone.

Touch screens had been around for years, but Apple brought them into our daily lives, in particular with the iPhone. As a result, the way we engage and interact with devices has changed, as evidenced by the dramatic decline in sales of the BlackBerry. And now with the explosive growth of the iPad, it’s about to change again. This time, though, it will be even more dramatic.

Payne referred to the “swipe” as the game-changer, or as he called to it, “petting the cat.” This new right-to-left world has caused Gannett to rethink the traditional “top-to-bottom” experience of its websites, in particular how it organizes content. As evidence, Gannett has incorporated this new “petting the cat” thinking into its new USA Today app (it’s worth downloading).

Last week, Fast Company ran a story on a new technology MIT developed that enables users to drag files across devices with a swipe. Coincidentally, it’s called Swyp. Nathan Linder, a PhD student in the fluid interfaces group at the MIT Media Lab, said, “Our framework allows any number of touch-sensing and collocated devices to establish file-exchange and communications with no pairing other than a physical gesture.”

Apple’s impact on design has enjoyed much acclaim and is noticeable in almost any new technology designed. But what may be overlooked is the impact Apple has had on the user experience and how users interact with technologies. And that impact goes far beyond just Apple devices.

For example, one attendee mentioned that his 3-year-old went up to the television and tried to “swipe” it to change the channel. A colleague mentioned that she is  constantly cleaning her computer screen because her kids try to open photos on her desktop by touching them. Apple has, and continues to have, the ability to change consumer behaviors, requiring the rest of the world to catch up.

Marketers must now realize that we are a step behind. We recognize the importance of adapting digital assets to fit the device, but we haven’t thought through the ramifications of “petting the cat” behavior. The swipe is here to stay. It’s now time to reset our navigation point from North to South to East to West.